Shallow Grave
Instant-speed reanimation, made possible by the design choice most reanimation spells spend their whole budget avoiding: the creature it returns gets exiled when the turn ends. That self-destruct clause is what lets the rate stay so low and the timing so flexible. You are not buying a permanent body; you are renting one for a single turn, and the only window the card cares about is the one between its resolution and the next end step. The "top creature card of your graveyard" wording carries the rest of the discipline, since it hands you no choice of target: whatever died last, or whatever you milled most recently, is what comes back, which pushes deck construction and graveyard sequencing into the real puzzle. That constraint reads as a feature, not a tax. A creature with a powerful enters-the-battlefield trigger, or a body whose single attack ends the game, does not need to survive cleanup, and the haste lets it swing the turn it arrives. Reanimate and Animate Dead pay their costs to keep the creature on the battlefield; this asks for less precisely because it will not. It is the proof-of-concept for an entire micro-archetype of flicker-and-swing reanimation built around creatures whose value is front-loaded into the moment they arrive.
