Forge Anew
Equipment has always paid a tax twice: once to cast the gear, again to move it. That second payment is the real drag on the archetype, the reason a board of small creatures and a fistful of swords so often stalls out reattaching things one at a time. This attacks both halves of that problem at once. The graveyard-reanimation clause solves the "your Sword got Disenchanted" line by handing it back onto the battlefield rather than to hand, so it lands ready to be moved instead of demanding a fresh cast plus a fresh equip. Then it rewrites the equip step itself: the free first equip each turn erases the recurring reattachment tax that grinds Equipment decks down, and the instant-speed permission (bounded to your own turn) is the sharper of the two, letting you move a blade after blockers are declared, in response to a removal spell targeting the carrier, or during your combat to shift a threat onto a creature that just got through. That window turns equip from a mana-sink you sequence around into something you can hold until you know where the gear belongs. Living Weapon tokens, the occasional flicker, a repeatable equip trigger: the enablers were always scattered across colors and rarities. This is the single card that consolidates the whole loop into white, and does it without asking for a creature to carry the payoff.





