Font of Fortunes
Four total mana for two cards, paid in two installments: to set the enchantment down, then
later to crack it. Against Divination, which clears the whole transaction for three mana in a single cast, that is a worse rate and a worse tempo line. The split is the entire pitch anyway. You drop the enchantment early for a cheap setup and pay the second half on a turn when tapping out for a full draw spell would leave you exposed, deferring the cost to a window of your choosing. That deferral is also why the card stays a curiosity. Paying for card advantage in two pieces is a tempo tax that raw value rarely justifies. Where it earns its keep is in decks that count permanents rather than cards. It sits on the battlefield as a noncreature enchantment before it ever draws anything, registering for constellation or enchantment-matters triggers on the way in. The sacrifice then does double duty: it is the activation cost, which means the enchantment hits the graveyard as you pay for the ability, after it goes on the stack but before it resolves, feeding any payoff that cares about an enchantment leaving the battlefield or arriving in the graveyard. The design is honest about the trade: you surrender the convenience of a one-shot draw spell to gain a permanent your other cards can see and a controlled graveyard event you scheduled yourself. Outside that niche, it is a slower Divination wearing a type line that occasionally matters.
