Floral Evoker
The second ability is where this snake earns its slot: it reanimates lands, not creatures, and it pays for the privilege by discarding a creature card. That pairing turns two dead resources into one live one. A creature stranded in hand with no mana to cast it becomes the fuel to bring back a land that was destroyed, sacrificed, or fetched away, and that returned land arrives to trigger the landfall counter on the way in. The loop feeds itself: every land you drop grows the body, and every land you lose can be bought back at instant speed for a green mana and a card you were not going to cast anyway. It rewards a graveyard-facing land toolbox (a Scrying Sheets, a fetched dual, a utility land you sacrificed on purpose) far more than it rewards a pile of basics, since a basic in the yard is worth the same trip as one still in the library. The recursion being restricted to lands is the discipline that keeps it fair: it will not rebuy a bomb, only the mana that casts one, so the ceiling stays a value engine rather than a combo piece. What it offers is a druid that treats the graveyard as a second land drop, over and over, and grows a little every time it does.

