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Moxonomy

Floodfarm Verge

Land

The trick with this cycle is the conditional it hangs on the off-color: the white mana is unconditional, but the blue only flows if you already control a Plains or an Island. That inverts the old dual-land bargain. Where a checkland like Glacial Fortress asks whether you have the right basic in play the moment it enters, and comes down tapped if you don't, this land always untaps and always taps for one of its colors on the first turn. The gate is only on the second color, and it reads your board rather than your hand. Practically that means the allied color comes online as soon as any qualifying land is down, and any land carrying the Plains or Island subtype counts: a basic, a shockland, an original dual, a triome that includes either type. So the card rewards a manabase weighted toward those two subtypes rather than a spread of typeless fixing. Skimp on Plains and Islands and you own a mono-white source with upside you never see; run enough of them and the second pip is nearly free. That conditional is the whole balance of the design. It gives you an untapped dual with no life loss, then makes you earn the flexibility by keeping the right land types on the field, a cleaner answer to the enters-tapped tax that fixing lands have been paying in one form or another for a long time.

Floodfarm Verge (pdsk)
PDSK · #259prare
Pricing
Normal: $8.77
Foil: $10.53
Oracle Text

Rules text

Tap: Add White mana. Tap: Add Blue mana. Activate only if you control a Plains or an Island.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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