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Moxonomy

Flaring Pain

Instant1 generic manaRed mana

Damage prevention is the one wall that all-in red can't burn through: a Fog buying a turn, a Circle of Protection naming red, an Awe Strike fizzling the alpha strike. This is the dedicated counter to all of it, a hate card that flips the off-switch on prevention for a single turn so lethal lands where it would otherwise be blunted. The shape of the design tells you it was built for the swing rather than the long game: cheap, narrow, and a dead card whenever nothing is being prevented, it lives entirely on the existence of prevention as someone else's plan. What lifts it above a one-shot answer is the flashback. Cast it from hand to push one swing through, then cast it again from the graveyard later in the same race, and a single card has covered two attack steps against two layers of Fog. That recursion bites hardest against decks whose whole gameplan is to negate the early turns and stall; it turns a Fog from a brick wall into a speed bump. The narrowness cuts the other way too: against a board with no prevention to disable, the card does nothing at all, so its value is wholly a function of what it is being pointed at. Where prevention-based survival strategies exist, it is a scalpel; where they don't, it is a blank.

Flaring Pain (jud)
JUD · #89common
Pricing
Normal: $1.97
Foil: $17.76
Oracle Text

Rules text

Damage can't be prevented this turn. Flashback Red mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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