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Moxonomy

Fireshrieker

Artifact — Equipment3 generic mana

Double strike printed as a clean, colorless dial: take whatever combat math a creature already does and run it twice. That is a deceptively strong knob to hand any deck, because doubling damage is the rare effect that scales with the creature you attach it to instead of capping out at a fixed number. Strap it to a trampler and the blocked-damage math gets ugly fast; strap it to anything with a combat-damage trigger and you fire the trigger twice; pair it with deathtouch and the first-strike half kills the blocker before it can swing back. The equip rate is the restriction doing the work: total commitment is three to play plus two to attach, all of it at sorcery speed, so the payoff lands a turn after you signal it. Nothing about the card threatens anything until a creature is wearing it, and an opponent who removes that creature strands the whole investment. What makes it durable across two decades of printings is exactly that colorlessness: red and white usually own first strike and double strike, but an artifact answers to no color pie, so it has always been the way a deck outside those colors buys the keyword outright. The body it improves changes from format to format; the function never does.

Fireshrieker (pip)
PIP · #760uncommon
Pricing
Normal:
Foil: $14.72
Oracle Text

Rules text

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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