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Moxonomy

Fires of Yavimaya

Enchantment1 generic manaRed manaGreen mana

Granting haste to a whole board is something red and green keep returning to, but this packaged it cheaply and gave it a back end most haste enablers lack. The first ability does the obvious aggressive work: every fattie you drop attacks the turn it lands, every topdecked threat is live immediately, and the deck stops caring about the summoning-sickness tax that usually punishes ramp strategies for cheating big creatures out early. The sacrifice clause is where it earns the slot twice. It is not a dead enchantment once the board has stabilized or once the haste no longer matters; it converts itself into a +2/+2 pump at instant speed, doubling as a surprise blowout in combat or the last two points needed to push a swing through. That gives the card a clean arc: it accelerates the early game, then cashes itself in for a late-game trick when its passive utility has dried up. The dual nature is the design point, an enchantment that both enables a tempo plan and provides its own exit value, so it never quite becomes a wasted slot. Gruul midrange and ramp shells built around oversized threats are exactly where that combination of always-on aggression and a built-in finisher earns its keep.

Fires of Yavimaya (vma)
VMA · #252uncommon
Pricing
Normal: $0.99
Foil:
Oracle Text

Rules text

Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

12 sets
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