Fires of Yavimaya
Granting haste to a whole board is something red and green keep returning to, but this packaged it cheaply and gave it a back end most haste enablers lack. The first ability does the obvious aggressive work: every fattie you drop attacks the turn it lands, every topdecked threat is live immediately, and the deck stops caring about the summoning-sickness tax that usually punishes ramp strategies for cheating big creatures out early. The sacrifice clause is where it earns the slot twice. It is not a dead enchantment once the board has stabilized or once the haste no longer matters; it converts itself into a +2/+2 pump at instant speed, doubling as a surprise blowout in combat or the last two points needed to push a swing through. That gives the card a clean arc: it accelerates the early game, then cashes itself in for a late-game trick when its passive utility has dried up. The dual nature is the design point, an enchantment that both enables a tempo plan and provides its own exit value, so it never quite becomes a wasted slot. Gruul midrange and ramp shells built around oversized threats are exactly where that combination of always-on aggression and a built-in finisher earns its keep.

Rules text
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Other printings
- Starter Commander Decks#228
- Planechase Anthology#92
- Vintage Masters#252
- Conspiracy#188
- Commander 2013#190
- Duel Decks: Heroes vs. Monsters#70
- Planechase 2012#92
- Magic Online Theme Decks#A98











