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Moxonomy

Firemind Vessel

Artifact4 generic mana

The four-mana price is the whole tension here. Two-color fixing on a single body has historically sat well below this rate, and the premium buys one thing: the mana comes in any two different colors, not a fixed pair. That is real flexibility for a deck spreading spells across four or five colors, but the tax is steep enough that most decks would rather run a fistful of dual lands or a cheaper filter that asks for less up front. The tapped-on-entry clause sharpens the problem. A four-mana rock that does nothing the turn it lands means the first activation waits until your next turn, so the fixing you paid for arrives a full turn behind where a two- or three-mana rock would have put it. That tempo cost, not the four mana alone, is what makes the card a hard sell against the going rate. The redeeming detail is the yield: each activation produces two mana, not one, so over a long game the body outpaces the single-color-per-tap rocks it competes with, and the color-pair choice can shift turn to turn as your hand demands. It is built for the ramp-hungry, deeply multicolor deck where both the extra mana and the on-demand pair actually pay off. Outside that narrow use, raw color flexibility priced at a premium still has to clear the bar cheaper, tempo-positive fixing already set, and this design mostly does not.

Firemind Vessel (cmm)
CMM · #383common
Pricing
Normal: $0.28
Foil: $0.40
Oracle Text

Rules text

This artifact enters tapped. Tap: Add two mana of different colors.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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