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Moxonomy

Firebolt

SorceryRed mana

Flashback's first showcase, and still the cleanest argument for the mechanic. The spell on the front is unremarkable: two damage for one red mana, a slightly worse rate than the era's premium burn. The flashback clause makes that mediocrity irrelevant over the length of a game. By stapling a second, deferred casting onto the same card, it turns a one-for-one into a two-for-one paid across two turns, with the graveyard acting as a holding cell until you have the five mana and the second target to spend it on. That structure quietly rewrites how the card is valued: you are not asking whether two damage for a card is a good trade, you are asking whether two damage now plus two damage later is worth a single card slot, and across a long fair game it almost always is. The 4 generic manaRed mana recursion is deliberately steep relative to the front side, which is the lever that keeps it honest: the second cast is a late-game grind tool, not a tempo play you make twice in a tight window. Exile-on-resolution caps it at exactly twice, so it cannot loop. Plenty of burn does more damage faster; few one-mana removal spells keep generating value into a topdeck war the way this one does, which is the entire point of the design.

Firebolt (ema)
EMA · #130common
Pricing
Normal: $0.24
Foil: $0.30
Oracle Text

Rules text

Firebolt deals 2 damage to any target. Flashback 4 generic manaRed mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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