Firebolt
Flashback's first showcase, and still the cleanest argument for the mechanic. The spell on the front is unremarkable: two damage for one red mana, a slightly worse rate than the era's premium burn. The flashback clause makes that mediocrity irrelevant over the length of a game. By stapling a second, deferred casting onto the same card, it turns a one-for-one into a two-for-one paid across two turns, with the graveyard acting as a holding cell until you have the five mana and the second target to spend it on. That structure quietly rewrites how the card is valued: you are not asking whether two damage for a card is a good trade, you are asking whether two damage now plus two damage later is worth a single card slot, and across a long fair game it almost always is. The recursion is deliberately steep relative to the front side, which is the lever that keeps it honest: the second cast is a late-game grind tool, not a tempo play you make twice in a tight window. Exile-on-resolution caps it at exactly twice, so it cannot loop. Plenty of burn does more damage faster; few one-mana removal spells keep generating value into a topdeck war the way this one does, which is the entire point of the design.

Rules text
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Other printings
- Jumpstart 2022#532
- The List#DDS-37
- Modern Horizons#122
- Eternal Masters#130
- Duel Decks Anthology: Jace vs. Chandra#49
- Magic Online Promos#31469
- Duel Decks: Jace vs. Chandra#49
- Friday Night Magic 2007#1








