Fierce Invocation
Manifest is the mechanic that asks you to gamble on what's on top, and this is the version that hedges the bet. A face-down 2/2 is a known quantity; what's underneath is not. Stacking two +1/+1 counters turns the question of identity into a sidebar: whatever you flipped up becomes a 4/4 the turn it lands, body first and surprise second. The counters do the work that the random card cannot guarantee, which is why this plays as a creature spell that happens to occasionally be more. If the top card is a land or a spell with no creature side, you've still bought a 4/4 for five, an unremarkable but honest rate. If it's a fatty, you can pay to flip it later and keep the counters on top, a small upgrade that rewards a library full of expensive creatures. The design reads as a deliberate floor-raiser for a mechanic that, on its own, hands you a 2/2 and a shrug. Where pure manifest cards ask you to find value in the unknown, this one pays a premium to make the unknown at least beat in combat. It is the most grindy, least flashy way to engage with manifest, and that plainness is the point: the counters are insurance against the very variance the keyword is built around.



