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Moxonomy

Fierce Invocation

Sorcery4 generic manaRed mana

Manifest is the mechanic that asks you to gamble on what's on top, and this is the version that hedges the bet. A face-down 2/2 is a known quantity; what's underneath is not. Stacking two +1/+1 counters turns the question of identity into a sidebar: whatever you flipped up becomes a 4/4 the turn it lands, body first and surprise second. The counters do the work that the random card cannot guarantee, which is why this plays as a creature spell that happens to occasionally be more. If the top card is a land or a spell with no creature side, you've still bought a 4/4 for five, an unremarkable but honest rate. If it's a fatty, you can pay to flip it later and keep the counters on top, a small upgrade that rewards a library full of expensive creatures. The design reads as a deliberate floor-raiser for a mechanic that, on its own, hands you a 2/2 and a shrug. Where pure manifest cards ask you to find value in the unknown, this one pays a premium to make the unknown at least beat in combat. It is the most grindy, least flashy way to engage with manifest, and that plainness is the point: the counters are insurance against the very variance the keyword is built around.

Fierce Invocation (frf)
FRF · #98common
Pricing
Normal: $0.09
Foil: $0.40
Oracle Text

Rules text

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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