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Moxonomy

Fey Steed

Creature — Elk2 generic manaWhite manaWhite mana

Two abilities that seem to belong to different decks share a body here, and the seam between them is the whole design. The first is combat glue: attack, and another attacker you control shrugs off destruction for the turn, a way to force through a swing or protect the creature an opponent most wants to block into. The second turns your opponent's interaction into card flow: every time they target one of your creatures or planeswalkers with a spell or ability, you get to draw. That second clause is the one that shapes how the card plays, because it taxes the very removal that would answer a 4/4 that keeps handing out indestructible. Point a spell at the Elk itself and you refill; point one at the creature it just protected and you often draw while the target survives anyway. The indestructible grant is deliberately one-attacker-at-a-time and lasts only until end of turn, so it rewards a focused push rather than a board-wide alpha strike, and the draw trigger asks nothing of you except that you keep threats on the board worth removing. It is white protection stapled to a soft punish-your-removal engine, built for a go-wide table where opponents have to spend answers to keep pace and pay a card for each one.

Fey Steed (afc)
AFC · #274rare
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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