Skip to content
Moxonomy

Fervent Charge

Enchantment1 generic manaRed manaWhite manaBlack mana

Three-color anthems were a rare experiment in early design, and this is the wedge that bet on swinging wide. The bonus fires on attack declaration and applies to every attacker independently, so the math compounds with board count rather than with any single threat: send in four one-power creatures and four three-power creatures connect instead. The conditional clause is what pays for the rate. It contributes nothing on defense and nothing for a board parked behind blockers, which is the trade for a four-mana enchantment that then costs nothing to keep firing. Unlike a single-turn pump, it sinks no further resources once it resolves; the buff recurs every combat and asks only that you keep attacking, punishing any turn you sit back. The real handicap is the manabase. Demanding red, white, and black at a time when fixing across those three colors was thin kept a clean, repeatable attack-trigger like this from breaking out of the casual margins. The effect itself, a recurring on-attack buff that rewards a flood of small bodies, is exactly the shape later mono- and two-color aggro shells would chase in friendlier packaging; here it hides behind a three-color tax that is both its flavor statement and the reason it never traveled far.

Fervent Charge (pip)
PIP · #743rare
Pricing
Normal:
Foil: $2.54
Oracle Text

Rules text

Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close