Fell Beast's Shriek
Goad usually lives in red and white, the political colors, where it functions as a way to point one opponent's creature away from you and burns a full card doing it. Seeing tap-and-goad land at two mana in Izzet is the first oddity worth flagging: it sits outside its usual color seat. But the splice cost is where the real design work happens. On its own, goading spends a whole card to nudge a single attacker (a redirection, not a swing of tempo). Splicing the effect onto an instant or sorcery lets it ride along with a spell you were already casting, so the tap-and-goad becomes a rider on a burn spell or a cantrip rather than a turn spent playing table politics. That reframes what goad is for: instead of paying full freight to redirect a threat, you fold a single defensive tap into whatever you were doing anyway, blanking one attacker per opponent while you develop your own plan. The opponent-chooses clause is the balancing wrinkle: each opponent selects which of their own creatures gets tapped and pointed elsewhere, so the effect shapes combat without letting you cherry-pick their best blocker or biggest threat. It is a precise piece of multiplayer engineering, a combat-redirection effect built to attach to spells you would run regardless, in the two colors that cast the most instants and sorceries to splice onto.

