Feast of the Unicorn
Four mana for plus four power, all of it on the offensive side of the ledger, and none of it attached to anything that protects the investment. This is the Aura as it existed before the design culture learned what made the card type a trap: a flat stat boost that doubles the tempo loss when the enchanted creature is removed, because now the opponent's single removal spell answers two of your cards at once. The downside is structural rather than written, and the design did nothing to mitigate it: no evasion, no toughness to survive a block, no recursion if the host dies. The macabre name promises something nastier than the effect delivers; the card is simply a bigger version of a problem that bigger creatures and equipment would eventually solve more cleanly. It belongs to a moment when the aura was still being priced as if the +X/+0 line were the whole transaction, the two-for-one risk treated as the player's problem to manage rather than the card's cost to pay. Later black aggression learned to fold the buff into the creature, to put it on something with a death trigger, or to abandon the slot entirely. This is the version before any of those lessons, an enchantment that asks you to commit hard to a body it has done nothing to keep alive.



