Fear of Sleep Paralysis
A normal tap effect buys you exactly one turn; a stun counter buys as many turns as the counter survives, and this staples the durable version to a body that keeps manufacturing them. The clause carrying the real weight is the one that says opponents cannot scrub stun counters off their own permanents, which turns a repeatable one-target lockdown into removal by attrition: every enchantment you control that enters, and every Room you finish unlocking, pins another attacker or blocker in place indefinitely. That reframes a 6/6 flier from a beater into a control piece. The engine cares less about combat math than about how densely you can fire Eerie, so the payout scales with an enchantment-saturated board that churns permanents rather than one that leans on spells. On an empty shell it is a fair, oversized evasive body; where things enter and Rooms unlock on a loop, it quietly disassembles an opponent's ability to untap into their own turn. The discipline in the design is the "up to one" clause paired with the trigger-gated cadence: it never freezes the whole board in a single motion, only advances the paralysis one permanent at a time, so the lock builds at the speed of your enchantment engine. That is what separates a tapper from a jailer, and this one is a jailer that never runs out of cells.

