Fear of Being Hunted
A lure that reads as a threat rather than a wall is the whole trick here. The compulsion sits on the aggressor, not on a targeted enemy: there is no "target creature blocks this" clause to answer, just a standing rule that this attacker cannot be waved through. If the defender has any eligible blocker, they are forced to put it in front, and a 4/2 with haste turns that mandate into a weapon. Four power means the blocker they were saving often dies for the privilege; two toughness stops mattering the moment they commit a creature they wanted to keep. So the card drags problem blockers into fights on the attacker's terms, functioning as a clock and a soft removal spell in the same body. Haste closes the loop, denying the opponent the untap step in which they could untap a tapped-out board or reposition their defenses. Lures have historically been a green idiom, living on the effect that gave the mechanic its name and on gear like Nemesis Mask; the effect there almost always rode a durable ground-pounder built to survive the pile-on and clear a path for a bigger swing. Stapling the compulsion to a cheap, fragile, hasty body inverts that intent. This is not a stall-breaker meant to trade up in a wide combat: it is a pressure tool that spends its own life to strip a blocker and keep the beatdown moving.
