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Moxonomy

Fear of Being Hunted

Enchantment Creature — Nightmare1 generic manaRed manaRed mana

A lure that reads as a threat rather than a wall is the whole trick here. The compulsion sits on the aggressor, not on a targeted enemy: there is no "target creature blocks this" clause to answer, just a standing rule that this attacker cannot be waved through. If the defender has any eligible blocker, they are forced to put it in front, and a 4/2 with haste turns that mandate into a weapon. Four power means the blocker they were saving often dies for the privilege; two toughness stops mattering the moment they commit a creature they wanted to keep. So the card drags problem blockers into fights on the attacker's terms, functioning as a clock and a soft removal spell in the same body. Haste closes the loop, denying the opponent the untap step in which they could untap a tapped-out board or reposition their defenses. Lures have historically been a green idiom, living on the effect that gave the mechanic its name and on gear like Nemesis Mask; the effect there almost always rode a durable ground-pounder built to survive the pile-on and clear a path for a bigger swing. Stapling the compulsion to a cheap, fragile, hasty body inverts that intent. This is not a stall-breaker meant to trade up in a wide combat: it is a pressure tool that spends its own life to strip a blocker and keep the beatdown moving.

Fear of Being Hunted (dsk)
DSK · #134uncommon
Pricing
Normal: $0.12
Foil: $0.18
Oracle Text

Rules text

Haste This creature must be blocked if able.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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