Fatal Push
For a single black mana, most eras of Magic asked you to pay in card quality or in scope: unconditional removal cost two, and the one-mana options came saddled with drawbacks that made them liabilities against the wrong board. This is the answer to that tradeoff, and the tradeoff it accepts instead is a threshold. Untriggered, it kills the two-drops and below that make up the bulk of aggressive curves; with revolt online, the ceiling lifts to four and it starts catching the midrange threats that would otherwise be too fat. The revolt clause is the design lever that keeps it honest: the four-mana-value mode is genuinely reach, but it demands that a permanent already left the battlefield under your control this turn, which means fetchlands, sacrifice fodder, and token engines are all quietly building toward it. That coupling is the whole strategic axis. A deck that cracks lands on curve turns a conditional uncommon into near-unconditional removal for free, while a deck with no self-sacrifice engine is stuck killing small things. It rewards the manabase and the sacrifice shell you were already running rather than asking for its own support, which is why it slotted so naturally into black decks that fetch. The mana-value ceiling is also its clean weakness: expensive threats simply sit outside its range, so it stays a tempo and curve-clearing tool rather than a catch-all.

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Rules text
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Other printings
- Final Fantasy: Through the Ages#9
- Assassin's Creed#90
- Assassin's Creed#204
- Secret Lair Promo#3
- Kaladesh Remastered#84
- Magic Online Promos#82802
- Double Masters#93
- Double Masters#343
















