Farid, Enterprising Salvager
The engine hinges on a distinction most artifact sacrifice payoffs gloss over: only nontoken artifacts make Scrap. Sacrifice a real card (a piece of equipment, a mana rock, a redundant Sol Ring) and it dies twice, once as the thing it was and once as the colorless Scrap token it leaves behind. That Scrap is another feeding for the outlet, which is how a sacrifice creature that ordinarily starves for fodder keeps eating. The catch worth naming: token artifacts do not qualify, so a deck built purely on Treasures and Foods gets the sacrifice value but never refills the way genuine artifacts do. Feed it real cardboard and the loop closes; feed it tokens and it just spends. The three modes deliberately point in directions red rarely bundles in one slot. One grows the body and hands it menace to push a swing through. One goads a creature across the table, sending someone else's threat sideways. The third is a rummage, requiring you to discard a card and draw one on top of the artifact you sacrificed: it costs you a card in hand as well as a permanent, so it is churn, not raw advantage. Red's sacrifice tradition has usually paid out in damage or ramp; the goad line and the rummage line steer this toward attrition and board manipulation instead. The result is a commander that scales sideways rather than up: no single expensive artifact needs to break, only a steady churn of cheap ones, with Scrap keeping the churn self-supplying so long as the artifacts going in were real to begin with.



