Farewell
The modal template is what elevates this above the long line of white board wipes that came before it. Where earlier sweepers forced a single, blunt question (do I want to blow up the creatures or not), this one splits the decision into four independent switches you toggle at cast: any subset, in any combination, resolving at once. The graveyard mode is the tell that the design was thinking about symmetry across permanent types and stacks: exiling the yards in the same breath as the board denies every recursion and reanimation plan its fuel, so the wipe doesn't just clear the table, it forecloses the rebuild. And every mode exiles rather than destroys, which sidesteps much of the defensive toolbox that fair board wipes have taught players to hold up: indestructibility, death triggers, regeneration. The cost is that all of this exists at sorcery speed and six mana, a deliberately heavy price for a spell that can, in its fullest configuration, sweep every artifact, creature, and enchantment on the battlefield and empty every graveyard in a single resolution. Note what it pointedly leaves standing: planeswalkers and battles walk away untouched, so the reset is total for the permanent types it targets and porous for the ones that came after. That ceiling is why it reads as a reset button rather than a removal spell. You rarely fire all four modes at once; the design assumes you'll pick the two or three that answer the specific problem in front of you, and pay full freight regardless. It is the surgical scalpel and the sledgehammer sold in one package, with the buyer choosing at the register.
















