Far Fortune, End Boss
Most designs that gate a payoff behind a speed threshold hand you the reward and leave you to source the fuel elsewhere. This one supplies its own: the attack trigger pings each opponent for a point every time you swing, and since that counts as an opponent losing life, each attack advances the counter without leaning on the rest of the board. Speed opens at 1 and caps at 4, so three attacks is the reliable floor to reach the ceiling rather than a hope. Get there and the whole side of the table shifts a notch: every source you control deals its damage plus 1, turning the attack ping into 2 per opponent and inflating every burn spell, every combat point, every creature strike by one across the board. The honest constraint is that the counter only moves forward on your own turns, and it moves in single steps no matter how many opponents you drop below their starting total in one swing: a 4/5 that clears most blockers and self-feeds its own clock still cannot rush that clock. The plus-1 sits a fixed number of your turns away rather than a lever you can pull early. That fixed ramp is what makes it a slow burn instead of a haymaker: tolerable to leave alone for a turn or two, far less so once it has run the count out and every point of damage you deal quietly gains a shadow.




