Faerie Slumber Party
Bounce-everything sweepers have always had a symmetry problem: you spend six mana to reset the board, and then everyone rebuilds at once, including the opponents you were trying to slow down. This one buys asymmetry on the back end. The mass bounce hits your creatures too, but the token payout only comes for each opponent who had a creature returned, so you walk away from the reset with a small flying board while your opponents redeploy from an empty table at sorcery speed. The blockers-only-fliers clause on the tokens keeps them honest as defensive bodies: they are a delaying flight of chump-blockers against evasion and a modest clock in the air, not a wall against a rebuilt ground force. What makes the design tick is that it converts a purely reactive effect into a tempo swing. A straight Evacuation leaves both sides even; here the mana you sank into the wrath comes back as material, scaled to how many opponents were actually developing, which rewards casting it into a crowded board rather than as a panic button. The six-mana price and the fact that everything, including your own investments, returns to hand cap its ceiling: this is a one-shot reset, not a repeatable engine, and the only pieces still on the field afterward are the Faeries you were handed for the trouble.

