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Moxonomy

Faerie Guidemother // Gift of the Fae

Creature — Faerie // Sorcery — AdventureWhite mana1 generic manaWhite mana

Cast the sorcery half early and you get a temporary flying-and-buff: +2/+1 and evasion until end of turn, enough to lift an attacker over a ground defense or shove through the last points of damage. The difference from a one-shot combat trick is what happens after resolution: instead of hitting the graveyard, the card exiles itself and holds the 1/1 flier in reserve, castable later as a second play from the same slot. That deferral is the point of the whole two-sided frame. You are not trading a card for tempo the way Fireblast does; you are splitting one draw into two reasonable spells cast at two different moments, the trick on a turn when the body would be too small to matter and the flier on a turn when the trick would rot in hand. Neither half is remarkable in isolation: white one-drop fliers are a dime a dozen, and a temporary pump for two mana is unexceptional. The interest is structural, in how the two modes plug each other's dead turns. This is that design at its most legible: no graveyard engine, no synergy payload, just a cheap evasive creature and a cheap combat spell stapled together and priced so that casting either on curve never feels like a compromise.

Faerie Guidemother // Gift of the Fae (eld)
ELD · #274common
Pricing
Normal: $0.20
Foil: $0.30
Oracle Text

Rules text

Flying // Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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