Exsanguinator Cavalry
The reward loop compounds off tribal width rather than off a single connecting attacker. Every Knight you control that connects grows itself and mints a Blood token, so the engine pays out per attacker per combat, not all at once the way an anthem effect fattens a whole board on a single swing. That per-hit accounting rewards a different discipline than a lord: it wants the entire team swinging turn after turn, each successful strike stacking counters that make the next attack step deadlier while restocking the discard fodder a go-wide plan burns through. Menace and lifelink on the front stat line do double duty, protecting the engine from a lone blocker while clawing back the life an all-in board tends to leak. What keeps the apparatus from running away is that every trigger is gated behind an attacker landing its hit on a player, so a wall of blockers or a defensive posture shuts the growth off entirely. It is an engine that only pays when you are already winning the race, which is the tension a tribal aggro payoff should carry: it accelerates a lead, it does not manufacture one.

