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Exsanguinator Cavalry

Creature — Vampire Knight2 generic manaBlack mana

The reward loop compounds off tribal width rather than off a single connecting attacker. Every Knight you control that connects grows itself and mints a Blood token, so the engine pays out per attacker per combat, not all at once the way an anthem effect fattens a whole board on a single swing. That per-hit accounting rewards a different discipline than a lord: it wants the entire team swinging turn after turn, each successful strike stacking counters that make the next attack step deadlier while restocking the discard fodder a go-wide plan burns through. Menace and lifelink on the front stat line do double duty, protecting the engine from a lone blocker while clawing back the life an all-in board tends to leak. What keeps the apparatus from running away is that every trigger is gated behind an attacker landing its hit on a player, so a wall of blockers or a defensive posture shuts the growth off entirely. It is an engine that only pays when you are already winning the race, which is the tension a tribal aggro payoff should carry: it accelerates a lead, it does not manufacture one.

Exsanguinator Cavalry (moc)
MOC · #113rare
Pricing
Normal: $3.24
Foil:
Oracle Text

Rules text

Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "1 generic mana, Tap, Discard a card, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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