Expedition Skulker
The conditional deathtouch is a payoff mechanic dressed as a stat line: the body is a plain 2/2 for two, and the deathtouch only switches on when a second Rogue is on the board with it. That gate is the whole design brief. It turns an otherwise unremarkable beater into a tribal enabler, rewarding a critical mass of Rogues rather than a single well-chosen card. Deathtouch on a small body has always warped combat math (attackers and blockers alike have to respect it as though it were far larger), and here that math is contingent, appearing and vanishing as your Rogue count shifts across a turn. The effect is that the card polices the ground the moment the tribe comes online: opponents cannot profitably trade into it, and it makes even a two-power attacker a credible threat against anything. What keeps it honest is the "another Rogue" clause, which means a lone copy is genuinely just a vanilla creature; the card contributes nothing to the deathtouch plan until the deck around it exists. It is a design that asks the deck to do the work first, then hands back an outsized reward, a common-slot piece built to make a Rogues archetype feel like it has teeth without printing a single line of raw power.

