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Moxonomy

Expedition Skulker

Creature — Vampire Rogue1 generic manaBlack mana

The conditional deathtouch is a payoff mechanic dressed as a stat line: the body is a plain 2/2 for two, and the deathtouch only switches on when a second Rogue is on the board with it. That gate is the whole design brief. It turns an otherwise unremarkable beater into a tribal enabler, rewarding a critical mass of Rogues rather than a single well-chosen card. Deathtouch on a small body has always warped combat math (attackers and blockers alike have to respect it as though it were far larger), and here that math is contingent, appearing and vanishing as your Rogue count shifts across a turn. The effect is that the card polices the ground the moment the tribe comes online: opponents cannot profitably trade into it, and it makes even a two-power attacker a credible threat against anything. What keeps it honest is the "another Rogue" clause, which means a lone copy is genuinely just a vanilla creature; the card contributes nothing to the deathtouch plan until the deck around it exists. It is a design that asks the deck to do the work first, then hands back an outsized reward, a common-slot piece built to make a Rogues archetype feel like it has teeth without printing a single line of raw power.

Expedition Skulker (j25)
J25 · #436common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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