Exocrine
The trick with Ravenous is that the X you pour into the body is the exact same X that fuels the Barrage, so this creature grows and detonates on a single number. Read the trigger carefully and the symmetry becomes the point: whatever counter total you buy for its own 2/2 frame, that number lands on every player and every other creature on the battlefield. Set X to four and you have a 6/6 that clears a board of small creatures while everyone takes four; the creature that emerges is scaled to the wound it just inflicted. The card threshold at five or more is a deliberate incentive to push X high rather than deploy it cheaply, sweetening the exact plays where the Barrage does the most work. What keeps the design honest is that the damage hits you too, along with the rest of the table: this is not a one-sided sweeper but a mutual reset that leaves your Tyranid standing above the wreckage. That self-inclusion is why the card reads as red rather than as a black or white board wipe; it demands you already be ahead on life or have a plan for the recoil, and it pays you in a body scaled to the carnage. A wrath that arrives already having replaced the creatures it killed.

