Exalted Sunborn
Token doublers usually live in green or in the artifact color pie, sitting back as enchantments or noncombat engines that do nothing to the board until you feed them. Building the doubler onto a flying, lifelinking body inverts that: the replacement effect (twice as many tokens, whatever their source, whenever you make them) is stapled to a 4/5 that already pressures life totals on its own. The warp clause is what makes the pairing coherent. For you can land the doubler a turn or two ahead of schedule, let it run through your token-makers, then exile it and recast it later as the closing threat, so the same card serves as an early multiplier and a late finisher rather than forcing you to choose. The replacement wording matters more than "doubles your tokens" suggests: it works on any token entering under your control, not just creatures, so treasure, clues, incubators, and Angel or Soldier producers all scale together off one anchor. The tension the design manages is that a doubler this open on a self-sufficient body would be oppressive if it were cheap and permanent; warp lets it arrive early only on the condition that it leaves and has to be re-earned, and the full
rate is the price of keeping it around.





