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Moxonomy

Evolving Wilds

Land

The cleanest expression of a deckbuilding bargain that has existed in some form since the original dual-land cycle gave way to fetchable basics: trade a tempo loss now for guaranteed color access later. The land enters doing nothing; it costs you the activation turn and the tapped land it fetches, so the price is paid in speed. What you buy is consistency without commitment. Any deck running two or more colors can run it as a flex slot that thins a basic from the library and never produces the wrong color, and the shuffle resets the top of your deck, which quietly matters more than its rate suggests for any effect that cares about library order. It does not fix mana for nonbasic-dependent strategies and it does not gain life or fetch a typed dual, which is why faster manabases leave it behind. But as the floor of fixing, the version with no downside beyond the time it asks for, it has become the default common-slot fixer that nearly any two-or-three-color deck reaches for first. The design has been iterated on repeatedly (Terramorphic Expanse plays identically, and later lands added scry or untapped entry at a cost), but the baseline remains a land whose entire job is to be reliably boring.

Evolving Wilds (drc)
DRC · #154common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

79 sets
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