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Moxonomy

Esper Origins // Summon: Esper Maduin

Sorcery // Enchantment Creature — Saga Elemental

A two-mana surveil-and-gain spell reads as pure setup, and on the front half it is: no card is drawn, just a two-deep dig and a small life buffer. The design lives in the second cast. Flashback buys back a fundamentally different card from the graveyard, however it got there (cast, milled, or discarded): the spell exiles itself and returns transformed as a Saga creature with a finality counter, converting a dead card into a body that walks through three chapters before sacrificing itself. Chapter I peels a card and keeps it only if it is a permanent, so the dig is real but conditional; Chapter II makes two green mana; Chapter III fires a team-wide +2/+2 and trample the turn the Saga leaves play. The finality counter is what keeps this from spiraling: exile-instead-of-die means the transformed side can be recurred once and then never again, so the reward is a genuine second life rather than a loop. What most double-faced cards do not attempt is this staging of value across zones: the same slot is a cheap early play, a green mana source, and a delayed anthem-finisher, drawn out over the several turns a three-chapter Saga takes to resolve. It lets a deck run fewer discrete cards while still curving into a payoff that arrives from a zone opponents have stopped watching.

Esper Origins // Summon: Esper Maduin (pfin)
PFIN · #185srare
Pricing
Normal:
Foil: $10.03
Oracle Text

Rules text

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback 3 generic manaGreen mana (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add Green manaGreen mana. III — Other creatures you control get +2/+2 and gain trample until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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