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Moxonomy

Esper Battlemage

Artifact Creature — Human Wizard2 generic manaBlue mana

The body asks two of Esper's three colors to pay for what a single blue Wizard would rather not: damage prevention from white, a -1/-1 shrink from black. Each ability taps the creature and demands an off-color pip, which is the whole tension of the design. This is a mono-blue creature by its printed color, but its abilities live entirely outside blue, so it does its best work where the mana base already spans Esper's shard. The artifact type line is the connective tissue: in a three-color environment built around artifacts, a 2/2 that doubles as a repeatable damage soak and a recurring edge-of-combat nudge does work that no single-color version could. Neither half is dramatic on its own. Prevent the next two damage is a speed bump, not a wall; -1/-1 picks off tokens and tucks under combat math rather than clearing real threats. The point was never raw power. It was a creature that asked you to be playing all three colors and rewarded you for it once you were, the kind of common-rarity glue that defines what a shard's mana actually buys. Tap two off-color mana over two activations and you have shut down a small attacker and trimmed a blocker, all from a body that still trades up in combat. It is gold-card design wearing a single color pip, an object lesson in how a shard set teaches you to splash.

Esper Battlemage (ala)
ALA · #40uncommon
Pricing
Normal: $0.18
Foil: $0.25
Oracle Text

Rules text

White mana, Tap: Prevent the next 2 damage that would be dealt to you this turn. Black mana, Tap: Target creature gets -1/-1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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