Esix, Fractal Bloom
Token doublers pile up more of whatever you were already making; this one trades the identity of the tokens rather than their count. The wording is the whole engine: the first time on each of your turns you would create one or more tokens, you may discard that instruction and instead produce that same number as copies of a creature you choose (anything but Esix itself). Make one Saproling and you get one copy; line up a generator that spits out five and you get five copies of your best bomb on the board. The design leans on a piece of rules text ordinary doublers never touch, because it replaces the token-creation event instead of piggybacking on it: the count survives even though the tokens were originally supposed to be something else entirely, so every generator in the deck, however small or incidental, becomes a delivery system for the copy you actually want. The once-per-turn clamp is what pays for that ceiling. It forces you to sequence your biggest token trigger first and get only ordinary tokens from the rest that turn, which stops a single turn from spiraling out. Green-blue is the natural home because both colors overflow with token production, from populate to fabricate to the Fractal tokens that arrive as counter-loaded bodies, and this quietly points all of it at whatever creature already frightens the table most.



