Errant, Street Artist
The keyword pile reads like a mistake until you square it with what the ability wants. Defender pins a 0/3 to the ground; haste on a body that cannot attack looks like a leftover; flash is the one that seems ordinary. Together they describe a permanent whose entire purpose is to already be active the moment you need it. The copy ability targets only spells you control that were never cast: the tokens Storm puts on the stack, a Casualty copy, anything that arrived without going through the casting step. That is a narrower and stranger pool than "copy any spell," and it is the whole design. It also draws a hard line that trips people up: Foretell and Cascade both instruct you to cast the spell, so they resolve as cast spells and this ability cannot touch them. She wants copies and free-put effects, not alternative-cost casts. Haste matters because a flashed-in body can activate the same turn it lands, no summoning-sickness delay, so you can hold her up and duplicate one of your own uncast copies while it sits on the stack, before it resolves. Defender is the counterweight: the body does nothing on the board, so the card lives or dies on how reliably you can generate uncast spells for it to feed on. She wears the costume of a cheap flash creature but functions as an engine piece, asking you to assemble a machine that puts spells on the stack sideways and then rewarding you for reading the stack correctly.




