Éowyn, Lady of Rohan
Two support functions bundled into one small body, and they cover for each other's weak spots. The equip discount speaks to Voltron shells directly: every activation costs less, which turns the tax on suiting up a creature into something you can do twice in a turn or hold mana against. The combat trigger is the reward for actually attaching that gear. On a bare creature it hands out first strike or vigilance, the pick-one clause forcing a real choice between winning combat and holding the fort. On an equipped creature both come free, so the two abilities feed the same plan: the discount gets the sword on, the trigger makes the swordbearer both safe and dangerous. The single-target ceiling on the combat clause is what stops it from reading like an anthem; it buffs one attacker per turn, not a board, so it wants to sit behind a chosen threat rather than lead a swarm. The 2/4 body is deliberately defensive, a survivable enabler that trades in combat rather than a beater in its own right, which matches a card built to hand its keywords to someone else and stay standing to do it again next turn.

