Enlightened Ascetic
Demystify on legs, and the "on legs" is the whole bargain. White's enchantment removal usually arrives as a cheap reactive spell you point and discard; folding that effect into a body trades instant-speed timing for a permanent that blocks, attacks for one, and lingers after its work is done. The trigger fires only on entry, so the destruction is sorcery-speed by necessity: you cannot hold it up to catch an Aura mid-combat or answer something on the stack. The "may" is not a fizzle-prevention clause; if there are no enchantments in play the ability never goes on the stack at all. What the optionality actually buys is permission to keep your own enchantments alive: when the only legal target is something of yours, you decline rather than being forced to blow up your own permanent. The scope is narrow by design, hitting enchantments only and leaving artifacts untouched, which is the trade for merging answer and threat into one card. The strategic case is the same one behind every enters-with-removal creature: dodge the dead-card-in-hand problem against an opponent who has nothing to point it at, and recur the whole package with any blink or reanimation that returns it to the battlefield. A 1/1 will not swing a board, but the value lives in the reusable trigger, not the stat line.

