Emperor of Bones
A reanimation engine folded into a single two-drop, with three parts wired to each other in a specific order rather than sitting side by side. The combat trigger banks a card from any graveyard, not just yours, so it doubles as graveyard hate against a delve deck or a flashback shell while it stocks your own fuel. Adapt is the ignition: putting +1/+1 counters on the Skeleton is what fires the reanimation, and because adapt only adds counters if the creature has none, the loop is self-limiting. You get one return per cycle of counters, not on tap. The returned creature arrives with a finality counter and a sacrifice-at-end-step clause, and that is the pivot the whole card rests on. You are not building a permanent board; you are renting an enters-the-battlefield or attack trigger for one turn, with haste stapled on so the borrowed body can swing before it dies. The combination (exile from any yard, adapt as the trigger, borrow-and-return under finality) makes this a value creature that wants a graveyard worth raiding and a set of creatures whose one-turn cameo justifies the setup. The finality counter is the leash: a returned creature that dies stays dead this time, so the engine rewards a wide toolbox of targets over looping a single blowout again and again.


