Embodiment of Agonies
Most graveyard payoffs count contents: creatures, card totals, aggregate mana values. This demon counts shape instead, reading its size off how many distinct mana costs sit among the nonland cards you have discarded, milled, or spent. The distinction matters. Four copies of the same spell share one mana cost and grant a single counter, a 1/1 with wings and deathtouch; a yard salted with a spread of different costs (a one-drop, a two-drop with off-color pips, an oddball splash) is where the arithmetic climbs, and a threat that dwarfs its price drops onto the board. That accounting turns deckbuilding into an exercise in casting-cost diversity rather than raw graveyard volume, which is a genuinely unusual axis to build around. The +1/+1 counters also mean the body is fixed once it resolves: it will not shrink if your graveyard is later exiled, and it trades on its stats no matter how large it entered, since removal answers the creature rather than the count that built it. The flying-plus-deathtouch package points at the role, not a beater but an evasive wall that eats whatever attacks into it and pecks for chip damage in return. What pays for the ceiling is the floor: with an empty graveyard it is a 0/0 that dies the instant it lands, so it demands a self-filling, spell-dense engine underneath it rather than a top-end payoff you can cast blind. The counting is the whole personality; the body is just where the sum settles.


