Embermage Goblin
The pinger that fetches its own copy is a closed loop with a punchline: every time one lands, it tutors the next, so a single Embermage Goblin in your deck becomes a chain that ends with all four on the battlefield, each a tap-for-one Tim. The design is built around redundancy rather than rate. A 1/1 for four mana that taps to deal one damage is a generous reading of "underpriced," but the enters-the-battlefield search means the card's value scales with how many copies remain in the library, not with any single body. The catch is that the tutor names this exact card, so the engine only assembles itself; it cannot dig for anything else, and once you have drawn or played all four, the trigger does nothing. The payoff is a board of recurring direct-damage sources that pick off small creatures or chip a player down over time, the kind of incremental ping-control plan an old-school Goblin Wizard deck wanted before it had faster tools. It is a flavor-perfect piece of an early tribal-matters era: the Wizard half justifies the damage, the Goblin half justifies the swarm, and the search clause makes "play a Goblin Wizard" mean "play all of them."

