Elrond of the White Council
The voting mechanic here dresses up a rigged ballot as a group decision. Every player secretly picks fellowship or aid, but neither option feeds anyone except the Elrond player: fellowship makes each voter hand over a creature they choose, which Elrond then takes (with a rider keeping it from swinging back at its former owner), and aid puts a +1/+1 counter on every creature Elrond's controller already has. The table's only real leverage is deciding which way to lose. That is the design's cruelty and its scaling: aid votes do not pump the voter's board, they pump the caster's, so in a wider game every player who dodges the theft is instead handing the Elrond player another point of power across their whole side. Coordination fails on purpose, because the least-bad answer for one opponent is not the least-bad answer for the next, and the votes stay hidden until the reveal locks them in. The reason this outperforms a plain edict or a one-off anthem is that the payoff scales with table size and the table's inability to agree, not with the mana spent to cast it. The 3/3 body is almost incidental; the entry trigger carries the card, profiting whichever way the room breaks.


