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Moxonomy

Elite Archers

Creature — Human Soldier Archer5 generic manaWhite mana

The pinger that only fires in combat, and that restriction is the whole point. A repeatable three-damage shot is normally the kind of effect Wizards keeps to small, costly bursts or locks behind colors that don't get to keep their creatures alive; here white gets it on a body, but only against creatures already committed to an attack or block. That clause makes the card a defensive anchor rather than a board-control engine: it can't pick off a mana dork on an early turn or snipe a planeswalker, but it punishes anyone who tries to push damage through it, and three is a high enough number to outrange most of the era's combat-relevant bodies. The tap cost is more flexible than it first looks, since the archers can be declared as a blocker and then tapped to fire at the creature they're already facing down, killing an attacker before combat damage and surviving the exchange. It's a clean expression of an old white design instinct: reward the player who sits back and defends, but make sure the reward never becomes proactive removal. The six-mana price is the final governor, keeping a repeatable damage source out of the early turns where it would simply erase aggression before it started.

Elite Archers (8ed)
8ED · #18★rare
Pricing
Normal: $0.27
Foil: $0.96
Oracle Text

Rules text

Tap: This creature deals 3 damage to target attacking or blocking creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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