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Moxonomy

Electrosiphon

InstantBlue manaBlue manaRed mana

A counterspell is normally a pure tempo transaction: you trade a card and some mana to erase a spell, and you walk away with nothing on the board to show for it. This one converts the exchange into fuel. Whatever you counter hands back its mana value in energy counters, so the bigger the threat you stop, the larger the payload you bank. Counter a six-drop and you are sitting on six energy; the interaction that would normally leave you tapped out and empty-handed instead loads the resource an energy deck spends elsewhere. That reframing is the entire design idea. Energy generation has historically been the archetype's bottleneck, since most sources either cost a card or take up a deck slot that does nothing but produce counters. Stapling the payout to a piece of interaction you were already going to run collapses two jobs into one: the counter stops being a tax on your engine and becomes part of it. The cost is the color demand and the tempo. Three mana across two blue pips and a red one asks for a committed Izzet base, and it is slower and pricier than a lean single-mana answer. Against a cheap spell the energy is a rounding error and you have overpaid for a counter; against the expensive threats an energy deck most wants gone, the counter finances your next play. It is built to feed a machine rather than simply to say no.

Electrosiphon (pip)
PIP · #632rare
Pricing
Normal:
Foil: $4.55
Oracle Text

Rules text

Counter target spell. You get an amount of Energy (energy counters) equal to its mana value.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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