Eiganjo, Seat of the Empire
This solved one of the cleanest deckbuilding taxes in the game: a card that gives you a real land and a real removal spell without asking you to run two slots. Tapping only for white is a modest cost when you are already committed to the color, and the compensation lives on the back: discard the card instead of playing it as a land and burn an attacker or blocker for four. The elegance is in the discount clause. The channel ability costs one less for each legendary creature you control, so in a legends-forward shell the four-damage burst arrives cheaper, and in a build stuffed with legendary bodies it can land for a single white and nothing more. That scaling is what removes the friction from including it: as a land it is a clean untapped white source in your opener, and as a late draw it is flexible spot removal rather than a dead card. The combat-only restriction is the honest edge of the bargain. It does not answer creatures on the stack, does not clear a blocker before you declare attackers, and four damage is a threshold, not a guaranteed kill: it punishes creatures already committed to a fight and leaves the fattest ones standing. The more legends you run, the less this behaves like a land and the more it behaves like burn you paid nothing extra to pack.






