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Moxonomy

Eclipsed Merrow

Creature — Merfolk ScoutWhite or Blue manaWhite or Blue manaWhite or Blue mana

Look four deep, take a Merfolk, a Plains, or an Island, and send the rest away: that is a deliberately fenced-in dig, closer to a land-or-lord tutor than a generic card-advantage engine. The narrowness is the point. Whiff on all three valid hits and the four scatter back into your deck, so the ability pays out for a build packed with the exact card types it names rather than a pile of otherwise good cards. What makes the selection matter more than its rate suggests is the cost that funds it: payable entirely from either half of an Azorius manabase, the creature slots in whether your early lands lean white or blue, smoothing the awkward turns where a two-color aggressive tribe stumbles on colored requirements. That flexibility means it can dig for Plains and more Merfolk from a white-heavy hand, or reach for Islands from a blue one, without the manabase ever forcing the choice. The 2/3 body survives most early combat while doing this fixing-and-filtering work, which is what makes it connective tissue: the kind of piece that holds a two-color tribal aggro deck together without asking to be the centerpiece. It is not a payoff so much as the glue that lets the payoffs arrive on curve.

Eclipsed Merrow (ecl)
ECL · #339uncommon
Pricing
Normal: $0.21
Foil: $0.30
Oracle Text

Rules text

When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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