Echoes of Eternity
Colorless has always been the color pie's structural anomaly: defined by the absence of color, and historically starved for payoffs that reward that absence directly. This is the engine built for exactly that, and it works on two separate axes. The doubling clause folds every colorless triggered ability in half, whether that trigger belongs to a permanent already in play or fires from a colorless spell sitting on the stack (Eldrazi cast triggers, for instance, resolve before the spell itself does, and this catches them there). The copy clause does the louder work: every colorless spell you cast gets duplicated on the stack, targets rebindable, permanent spells arriving as tokens. Stack a second cast-copier and the multiplication compounds. What keeps the design coherent rather than merely greedy is the color identity of the enchantment itself: three colorless pips in the cost mean you cannot honestly assemble this outside a deck already committed to colorless density, and a deck that dense is precisely the one whose triggers and spells are worth doubling. The card polices its own build requirements. It descends from a long line of cast-copy effects that usually gate themselves behind instants and sorceries; here the gate is the color of the spell rather than its type, which quietly opens the doubling to creatures, artifacts, and every other colorless permanent an Eldrazi shell can produce. Two different verbs, one problem: turning a critical mass of colorless cards into more than the sum of what each one prints.



