Eagle of Deliverance
The interesting seam here is a reward clause working in exact opposition to the target it wants. The enter trigger stamps an indestructible counter on a creature you control, and pays a card only if that creature's power is 2 or less. So the body arrives as a serviceable evasive threat, but the value points backward: at your mana dorks, your hatebears, your token generators, the small permanents you'd otherwise never spend a protective effect on. Most "shield the creature" designs implicitly want the counter on your best thing and reward you for going bigger. This one inverts that instinct, buying the card back precisely when you protect something cheap and easy to overlook. The indestructible counter is the durable part of the payoff: a permanent immunity to destruction and lethal damage that outlasts the Bird entirely and stacks with whatever the small creature already does, turning a one-drop into a fixture that removal has to route around. The "another target creature you control" wording is what grounds the whole trigger: it does nothing on an empty board and asks you to have already committed a body worth defending. It reads as a big flier with a small heart, a top-end creature whose most durable contribution is a counter it hands to the least imposing thing on your side.

