Dust Animus
The plot cost is the tell. This is a two-drop flier that wants to be a four-drop, and the mechanic threads that need exactly. Cast it early off two lands and you get a plain 2/3 flier: fine, forgettable. Exile it to plot for the same , then cast it later once five untapped lands sit under it, and the enter-the-battlefield check upgrades the body into a 4/5 flier with lifelink for nothing on the turn it resolves. Plot is what lets you pay in advance for a board state you don't have yet, converting a stranded early creature into a free tempo swing several turns down the line. The land clause asks for untapped lands specifically, which quietly rewards holding the plotted card until a turn you aren't spending everything: the counter payoff and the tempo of a free cast pull against each other, so the sequencing is the whole decision. It is a modest card doing something structurally clever, using a delayed-cast mechanic to sidestep the usual problem of scaling creatures (too weak early, too expensive late) by letting you commit to the ceiling on your own schedule rather than the game's.



