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Moxonomy

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf

A two-mana 2/2 that doubles as a repeatable library, and the repeatable part is what broke the curve. Most card-advantage engines this cheap gate themselves behind a tap or a once-per-turn clause; this one only asks 2 generic manaGreen mana and a creature-heavy deck, so a board flooded with mana converts directly into a fresh hand of threats. The werewolf transform condition cuts against the engine, and that is the genuine design tension. Holding up the digging activation means casting no spells, which flips it to the back face, and the back face loses the ability entirely: Krallenhorde Howler does not dig at all. What it does instead is make every creature spell you cast cost 1 generic mana less, which steers play back toward the kind of double-spell turn that flips the card front again, where the dig comes back online. So the two faces are not redundant copies of one engine; they trade off. The day side wants you to sit still and grind cards. The night side, having stripped the activation away, pushes you to dump that grindy hand fast and cheap, which then satisfies the two-spell trigger and restores the digger. Werewolves usually treat the day/night flip as a payoff gated behind awkward sequencing, but here both faces reward the same creature-dense build from opposite directions, and the card outlived the tribe it was printed alongside precisely because the front side stands on its own as an unconditional mana sink.

Duskwatch Recruiter // Krallenhorde Howler (inr)
INR · #193uncommon
Pricing
Normal: $0.31
Foil: $0.34
Oracle Text

Rules text

2 generic manaGreen mana: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Creature spells you cast cost 1 generic mana less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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